Free tool点数計算
Riichi score calculator
Han and fu in, points out. See who pays what, with honba and riichi sticks counted.
Loading calculator...
How to use it
- Pick the han and the fu. At 5 han and up the fu stop mattering, so the fu box locks.
- Not sure of the fu? Open Help me count fu, describe the wait, the pair and the four melds, then press Use to copy the total across.
- Set who won (dealer or not) and how (ron or tsumo).
- Add honba and any riichi sticks on the table. The result shows what each player pays and what you collect.
- Playing three-player? Pick 3 (sanma) under Players, then pick how a tsumo pays.
- Copy the link to send the exact hand to a friend. The table at the bottom rings your cell.
Rules this tool assumes
- Basic points are fu x 2^(2 + han), capped at mangan. Payments round up to the next 100.
- Mangan from 5 han, or 4 han 40 fu and 3 han 70 fu. Haneman 6-7, baiman 8-10, sanbaiman 11-12, kazoe yakuman 13+.
- Kiriage mangan is off by default. Switch it on and 4 han 30 fu and 3 han 60 fu pay a mangan.
- Double and triple yakuman stack.
- Each honba adds 300 to a ron, or 100 from each payer on a tsumo. Each riichi stick is worth 1,000 to the winner.
- At three players a honba adds 300 to a ron on Mahjong Soul, the default, and 200 on Tenhou. A tsumo adds 100 from each of the two payers.
- Pinfu tsumo is 20 fu, seven pairs is 25 fu, and an open hand with no fu is rounded to 30.
Press Print under the table for the non-dealer chart, then the dealer chart. The printable cheat sheet adds fu, every yaku and the calls. The scoring guide counts fu step by step, with worked hands.
Sanma scoring: what changes
Three-player riichi (sanma) keeps the han and fu, and a ron's hand value is the four-player one. The tsumo and the set change, and the honba depend on where you play. The list follows Tenhou's three-player tables and notes where Mahjong Soul matches or differs.
- 108 tiles. The 2 to 8 of characters come out. With them gone, a 1-man indicator makes the 9-man the dora, and a 9-man indicator makes the 1-man the dora.
- No chii. You can only call pon and kan.
- North is a bonus tile. Set it aside, draw a replacement, and it counts as a dora. Mahjong Soul plays it too. Keep north in a set instead and it's a wind with no yaku.
- Tsumo loss. A tsumo collects the usual shares from two players, not three. A non-dealer mangan is 8,000 by ron but 2,000 + 4,000 = 6,000 by tsumo. A dealer mangan is 12,000 by ron but 4,000 + 4,000 = 8,000 by tsumo. Mahjong Soul ranked games pay the same way.
- Honba depend on the site. Mahjong Soul keeps the four-player 300 a honba on a ron. Tenhou charges 200. On both, a tsumo adds 100 from each of the two payers. The calculator starts on Mahjong Soul. Playing on Tenhou? Pick it under Honba rules above.
- 35,000 start, 40,000 return. The placement bonus is +20, 0, and -20.
Some rules split the missing north share between the two payers instead, rounded up to 100. SEGA's MJ plays it that way: a non-dealer mangan tsumo is 3,000 + 5,000. Pick North split above to use it. The honba rule you pick holds in both modes: 300 or 200 on a ron, 100 a payer on a tsumo. SEGA charges 1,000 a honba.
Parlors write their own sanma rules. Two Namba parlors charge 1,000 a honba, and neither has tsumo loss. Read the rule card before your first hand.
New to three-player? The sanma guide covers the tiles, pulling north, honba, and Tenhou's three-player ranks.
Sources:
- Tenhou manual (tenhou.net/man): ルール / 段位戦3人打ち, and the 1本場得点 line under 雀荘戦 (三南=200), plus Tenhou's three-player Houou game logs for tsumo loss and honba
- Mahjong Soul's official account on tsumo loss in three-player ranked games
- Mahjong Soul's official account on pulling north in three-player ranked games
- SEGA MJ Arcade's three-player rules and score table, for the north split and its 1,000 a honba

