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Chapter 8

Yakuman

The hands that pay the maximum, and the local yaku you'll still hear about at the table.

Contents · Chapter 8

What a yakuman is

The biggest hands in mahjong are the yakuman (役満), short for yaku mangan (役満貫). A yakuman pays the highest limit on the score table, the same as a 13 han hand, whatever else the hand holds. Dora and ordinary yaku add nothing to it.

How you winNon-dealerDealer
Ron32,00048,000
Tsumo8,000 from each non-dealer and 16,000 from the dealer16,000 from each player
What a yakuman pays, before honba and riichi sticks

You build them with the same logic as yaku, but they take a lot more luck, skill, and persistence. The standard yakuman, the ones Tenhou, Mahjong Soul, M-League, WRC, and EMA all recognize, number twelve: tenhou, chiihou, kokushi musou, chuuren poutou, suuankou, daisangen, shousuushii, daisuushii, tsuuiisou, chinroutou, ryuuiisou, and suukantsu. Some rules add kazoe yakuman on top. The local yakuman, which you won't find on the big platforms, close out the chapter.

Full guide: yakuman.

Double and stacked yakuman

If a hand meets two yakuman at once (複合役満, fukugou yakuman; some texts say kasane yakuman), such as daisangen and suuankou, Tenhou, Mahjong Soul, M-League, and WRC pay both. A double yakuman pays a non-dealer 64,000 on a ron, and the dealer 96,000. Every line of the table doubles, or triples with three.

Kazoe yakuman

Kazoe yakuman数え役満Counted yakumanClosed: 13 hanOpen: 13 han
tsumo
With riichi and tsumo: riichi 1, menzen tsumo 1, pinfu 1, tanyao 1, ryanpeikou 3, and chinitsu 6. That's 13 han.

Kazoe yakuman means "counted yakuman". Any hand that reaches 13 han or more, counting yaku and dora, pays as a yakuman. Usually that's several yaku with a good pile of dora, or a loaded one-suit hand like the example.

A kazoe yakuman never adds to a real yakuman and never becomes a double: however many han it has, it pays one.

Closed-hand yakuman

These yakuman count only on a closed hand.

Tenhou

Tenhou天和Heavenly handClosed: yakumanclosed only

Tenhou, "blessing of heaven", is a yakuman for the dealer alone. If the dealer's 14 starting tiles already make a complete hand, the dealer declares tenhou, shows the hand, and collects a yakuman. It sounds the same as Tenhou, the online mahjong server, which is written with different kanji (天鳳).

Any complete hand works. It doesn't need another yaku. A closed kan before the first discard cancels it. If the starting hand is also another yakuman, such as suuankou, Tenhou and Mahjong Soul pay both.

Chiihou

Chiihou地和Earthly handClosed: yakumanclosed only

Chiihou, "blessing of earth", is the non-dealer's version. If you complete your hand by tsumo on your first draw, and nobody has called chi, pon, or kan before it (a closed kan included), you collect a yakuman. Any complete hand works. As with tenhou, if the hand holds another yakuman, that one counts too.

The ron version, renhou, is a local rule. You'll find it at the end of the chapter.

Full guide: tenhou and chiihou.

Kokushi musou

Kokushi musou国士無双Thirteen orphansClosed: yakumanclosed only
ron
The 13-sided wait: any terminal or honor completes the hand. Here it wins on the red dragon.

国士無双 is a classical Chinese phrase from the Shiji, about the general Han Xin: "the peerless man of the whole country". In English the hand is thirteen orphans. It's another exception to the normal hand shape: one of each terminal and honor (13 different tiles), with one of them doubled as the pair.

There are two ways to reach tenpai:

  • Hold all thirteen kinds and wait for the pair. Any of the thirteen tiles completes the hand: that's the 13-sided wait (十三面待ち, juusanmen machi), the one in the example.
  • Hold the pair already and wait for the missing kind: a single tile.

A player going for kokushi gives it away in the discards: lots of middle tiles, from several suits. Once they start discarding terminals or honors, suspect tenpai. It's one of the game's signature yakuman and one of the most reachable. But it forces you to throw a lot of middle tiles, often the most dangerous ones, and if you abandon the plan the hand is close to unsalvageable. Unless you start with plenty of terminals and honors, you'll most likely fail.

Full guide: thirteen orphans.

Chuuren poutou

Chuuren poutou九蓮宝燈Nine gatesClosed: yakumanclosed only
tsumo
The nine-sided wait: any man tile from 1 to 9 completes the hand.

The name evokes "the nine precious lotus lanterns". In English it's nine gates. The structure is 1-1-1, 2-3-4-5-6-7-8, 9-9-9 in one suit, plus any other tile of that suit. There are two ways to reach tenpai:

  • The nine-gates wait. You hold exactly 1-1-1-2-3-4-5-6-7-8-9-9-9 and wait on any tile from 1 to 9 of that suit. This is junsei chuuren poutou (純正九蓮宝燈, pure nine gates), and it gives the yakuman its name: the hand completes nine different ways. Take the time to check them one by one. It's also the form where the waits are easiest to see.
  • The single wait. You already hold the extra tile and you're missing one from the structure. You wait on one tile, and that version is much harder to see and to build.

The hand has to be closed and can't hold a kan. While you build it, the others think you're going for chinitsu. Furiten applies as usual: if one of your nine waits is in your river, you can't win by ron.

Full guide: chuuren poutou.

Suuankou

Suuankou四暗刻Four concealed tripletsClosed: yakumanclosed only
tsumo
A double wait: 1 man or 3 sou. On a tsumo it's suuankou. On a ron it would be toitoi and sanankou only.

Suuankou is sanankou taken to four: four concealed triplets. By definition, it only works on a closed hand. There are two ways to reach tenpai:

  • Four triplets, waiting on the pair. You can win by ron or tsumo. This is suuankou tanki (四暗刻単騎).
  • Three triplets and two pairs, waiting to complete the last triplet, as in the example. Here you have to win by tsumo. A triplet completed by ron doesn't count as concealed: it's an open triplet (minkou). On a ron, the hand is worth sanankou and toitoi.

It's a valuable yakuman and a hard one to spot, because the discards follow no special pattern.

Full guide: suuankou.

Yakuman that allow calls

These yakuman are worth the same open or closed.

Daisangen

Daisangen大三元Big three dragonsClosed: yakumanOpen: yakuman
ron
Two dragon pons showing. The red dragon makes daisangen. The 2 pin would make shousangen.

Daisangen, "big three elements" or big three dragons, takes shousangen one step further: three dragon triplets. It can be open or closed.

It carries a liability rule, pao (責任払い, sekinin barai). If a player already shows two dragon triplets, called or as closed kans, and you give them the third by pon or kan, you become liable. You pay the whole yakuman if they win by tsumo, or half of it if they win by ron off someone else's discard. The details are in rules and penalties.

It stacks with other yakuman: daisangen with suuankou is a double yakuman, and on a pair wait it can go higher.

Along with suuankou and kokushi, it's one of the yakuman you'll see most. It's also easier to stop: once someone has called two dragons, the whole table notices.

Full guide: daisangen.

Shousuushii

Shousuushii小四喜Little four windsClosed: yakumanOpen: yakuman
ron
It wins on North or East: three wind triplets and a pair of the fourth wind.

Shousuushii means "little four joys". It's also called little four winds: triplets of three different winds and a pair of the remaining wind, on an open or closed hand. Don't confuse it with daisuushii.

Daisuushii

Daisuushii大四喜Big four windsClosed: yakumanOpen: yakuman
ron
With the North, four wind triplets. With the 3 man, the hand would be shousuushii.

Daisuushii means "big four joys", or big four winds: four wind triplets, one of each, and any pair. It counts open or closed.

It has pao, the same as daisangen: if a player already shows three wind triplets and you give them the fourth by pon or kan, you're liable for the payment.

Full guide: shousuushii and daisuushii.

Tsuuiisou

Tsuuiisou字一色All honorsClosed: yakumanOpen: yakuman
ron
The triplet shape, with a green dragon pon.
ron
The seven-pairs shape: all seven honors.

Tsuuiisou means "all letters": honors are the lettered tiles (字牌). The hand holds nothing but honors. It counts open or closed, in the triplet shape or as chiitoitsu. It's the counterpart of chinroutou.

It stacks with other yakuman. Put tsuuiisou, daisuushii, suuankou on a pair wait, and chiihou in one hand, and Tenhou or M-League pay four yakuman. Mahjong Soul counts daisuushii and the pair wait double, so it pays six. That hand lives in theory, not at the table.

Full guide: tsuuiisou.

Chinroutou

Chinroutou清老頭All terminalsClosed: yakumanOpen: yakuman
ron
With a pon showing, the hand is chinroutou. Closed, with all four triplets concealed, it would be suuankou as well.

Chinroutou is a hand made only of terminals: ones and nines. It counts open or closed. You can't build it as chiitoitsu, because there are only six kinds of terminal: it's always four triplets and a pair.

Full guide: chinroutou.

Ryuuiisou

Ryuuiisou緑一色All greenClosed: yakumanOpen: yakuman
ron
It waits on the 2 or 5 sou, or the green dragon. The 5 doesn't make ryuuiisou: the 5 isn't green.
ron
It counts without the green dragon too.

Ryuuiisou, "all green", is a hand made only of the green tiles in the usual Japanese design: the 2, 3, 4, 6, and 8 sou and the green dragon. The other sou tiles have red details that break the green.

It counts open or closed. You can't build it as chiitoitsu: there are only six kinds of green tile. It stacks with other yakuman: with suuankou on a pair wait it reaches a triple yakuman on Mahjong Soul, and a double on Tenhou.

Full guide: ryuuiisou.

Suukantsu

Suukantsu四槓子Four kansClosed: yakumanOpen: yakuman
ron
Four kans and one tile left in hand: the wait is the pair.

Suukantsu is the yakuman for completing four kans, whether open, closed, or added. It's sankantsu taken to four. After the fourth kan you have one tile left in your hand, so you always win on a pair wait.

If one player makes all four kans, the hand isn't aborted. The four-kan abortive draw only happens when the kans are split between two or more players. It's one of the rarest yakuman.

Full guide: suukantsu.

Local yaku and yakuman

Besides the standard yaku there are local yaku (ローカル役). People used to call them "unofficial", but Japanese mahjong has no single official rulebook: every league, platform, and club has its own. None of the yaku in this section is played on Tenhou, in Mahjong Soul ranked games, or in M-League. Many have fallen out of use, but you'll still hear about them. If a club plays them, check their value before you sit down.

The table sums up which rules each platform uses in 2026, including the ones from this chapter and the last.

RuleTenhouMahjong SoulM-LeagueWRC 2025EMA 2025
Open riichinonononono
Nagashi manganyes, as a drawyes, as a drawnonono
Renhounononomanganmangan
The other yaku in this sectionnonononono
Kazoe yakumanyesyesno (sanbaiman)pays as a yakuman, doesn't stackno (sanbaiman)
Double yakuman for the wait, and double daisuushiinoyesnonono
Yakuman stackyesyesyesyesno
Kokushi can rob a closed kannoyesnonoyes
Pao on daisangen and daisuushiiyesyesyesyesyes
Pao on suukantsunonoyesyesno
Pao on rinshan after an open kannonononono
Abortive drawsyesyesnonono
Local and optional rules in 2026

Sanshoku shoudoukou

The pattern: two triplets and a pair of the same number. The rest of the hand is left out.

Sanshoku shoudoukou (三色小同刻) is the little version of sanshoku doukou: triplets of the same number in two suits and a pair of that number in the third. Its value depends on the local rule, usually 1 or 2 han.

Sanrenkou

Three consecutive triplets in one suit. The rest of the hand is left out.

Sanrenkou (三連刻, also 三連碰, sanrenpon) is three triplets of consecutive numbers in one suit. "San" is the Chinese numeral for "three". Where it's played, it's usually 2 han, though the value varies and some tables make it kuisagari. Four consecutive triplets are suurenkou, another local yakuman.

Iishoku sanjun

ron
Two chi calls and a closed 1-2-3 pin sequence. Under standard rules this hand has no yaku and can't win.

Iishoku sanjun (一色三順, "one color, three sequences") is three identical sequences in one suit, such as 1-2-3 pin three times. It's kuisagari: 2 han closed and 1 open, though like almost every local yaku, its value can change.

Suurenkou

Four consecutive pin triplets, two of them called by pon, and the pair.

Suurenkou (四連刻, "four consecutive triplets") is a local yakuman: four triplets of consecutive numbers in one suit, open or closed. It's sanrenkou taken to four. Where nobody plays it, the example hand is toitoi. Closed, it would be suuankou as well.

Iishoku suujun

Four identical sequences. The pair is left out.

Iishoku suujun (一色四順, "one color, four sequences") is a local yakuman: four identical sequences in one suit, open or closed. Where nobody plays it, the closed hand is worth at least ryanpeikou.

Daisharin

Two tiles of each number from 2 to 8 in pin, on a closed hand.

Daisharin (大車輪) means "the great wheel". In English it's big wheels. It's a local yakuman that's almost extinct today: two tiles of each number from 2 to 8 in pin, on a closed hand.

It's pin only because the name refers to the wheels drawn on those tiles. Players at the table tell another story, about symmetry: man has chuuren poutou, sou has ryuuiisou, and pin has daisharin. Some local rules have versions in man (daisuurin, 大数隣) and in sou (daichikurin, 大竹林).

Where nobody plays it, the hand is worth chinitsu, ryanpeikou, tanyao, and, on a two-sided wait, pinfu: 11 han, a sanbaiman. With riichi and tsumo it reaches 13. It's the same shape, in another suit, as the kazoe yakuman example.

Shiisanpuutaa

No tile connects to another, and there's a single pair.

Shiisanpuutaa (十三不塔, also shiisan budou and other names) means "thirteen broken". You score it when, on your first draw and with no calls before it, no tile in your hand connects to another to form a meld, apart from a single pair. It's a local rule and its value varies: often mangan, sometimes yakuman.

Renhou

Renhou (人和), "blessing of man", completes the set with tenhou and chiihou. A non-dealer wins by ron before their first draw, and nobody has called chi, pon, or kan before it (a closed kan included). Its value depends on the rules: it doesn't exist on Tenhou, Mahjong Soul, or M-League. WRC and EMA pay it as a mangan, with no other yaku or dora added. Some local rules pay it as a baiman or a yakuman.

Full guide: renhou.

Paarenchan

Paarenchan (八連荘) means "eight renchan". Under this rule, a dealer who wins eight hands in a row collects a yakuman. Tenpai draws usually don't count. The conditions come in many variants. Hardly anyone plays it today: it isn't on Tenhou, Mahjong Soul, M-League, WRC, or EMA. People still talk about it a lot.

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